Welcome to The Museum of Pure Form

The Museum of Pure Form is a virtual museum of digital art exploring new paradigms of interaction with digitized sculpture, new media, and architectural space.  In the museum’s Virtual Gallery, visitors can use innovative technologies allowing them to interact with 3D art forms and explore the museum with stereo vision, perceive tactile stimuli, and feel physical contact with virtual works of art.

Works in the collection include digitized sculptures from international and European museums, in addition to works by contemporary artists commissioned by the Museum of Pure Form.


Visiting the Museum

Museo dell'Opera del Duomo, Pisa Italy

The Museum of Pure Form is currently on exhibit at the Museo dell’Opera del Duomo in Pisa, right next to the leaning tower.

Gallery hours are 11am – 4pm daily. The museum is closed on Tuesdays and Wednesdays, and from 1 – 2 pm for lunch. 

For more information on visiting the Museum of Pure Form in Pisa, visit the Opera del Duomo website or contact our staff at +39 050 835 042.


Past Exhibitions

National Museum of Fine Arts, Stockholm Sweden

The Museum of Pure Form was exhibited at the National Museum of Fine Arts, Stockholm, in the spring of 2004.  It was shown in conjunction with “False and Genuine”, an exhibition exploring the verification of original works of art relative to copies, replicas, pastiches, paraphrases, plagiarisms and forgeries.  Two sculptures from the National Museum’s permanent collection were digitized for the Museum of Pure Form and could be experienced in both the real and virtual worlds.


Centro Gallego de Arte Contemporanea, Santiago de Compostela Spain

In January 2004 the Museum of Pure Form exhibition opened at the Centro Gallego de Arte Contemporanea in Santiago de Compostela with a three-day inaugural event.  Open to the public, the program included seminars and lectures by invited speakers on the theme of “Novel technological interfaces for the perception and fruition of artworks”.

Topics included electro-mechanical prosthesis, exoskeletons, sensor systems, projection based displays, the internet and specialized software that directly influence a visitor’s relationship with virtual art and allow a high degree of interaction, autonomy and participation.

Invited participants discussed the theory, development and application of these new systems for artistic purposes, and included technology artists and experts Marcel.lí Antúnez, Claudia Giannetti, Ken Rinaldo and Stelarc.

CGAC also contributed to the virtual gallery by allowing the digitization of contemporary works by Stephan Balkenhol and Xavier Toubes that are part of its permanent collection. These pieces incorporate the use of diverse materials including wood and ceramics.


London, Computer Science Department of the University College of London

The first realization of the Museum of Pure Form in a fully immersive environment was performed at the Computer Science Department of the University College of London in November 2003.

Visitors were able to navigate through the simulated museum, select a specific sculpture and interact with it using a projected CAVE visualization system and force feedback haptic exoskeleton worn on the arm.  The realism of the virtual simulation was extremely high, giving users the feeling of touch when their hand was in contact with a visualized surface.

The first sculptures included in the Virtual Gallery were digitized at the National Museum and Galleries on Merseyside, Petrie Museum of Egyptian Archaeology, and Museo dell'Opera del Duomo in Pisa.